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And so that kind of tied into this idea of having side quest givers. "We wanted you to be able to explore the world and find cool stuff by going off the beaten track. Ribbins explains this design philosophy, telling me how exploration was one of the pillars of the game throughout development. It still boasts the vivid color that early entries had, but it now has the look of a lost Cartoon Network show, with distinctive characters and intricate backgrounds, such as the vast lakes of Cloverbrook or the buzzing seaside shine of Sunshine Valley, that give it a consistently arresting style as you fly through stages.
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Throughout the three distinct worlds I get to play for this preview, OlliOlli World demonstrates a leap forward for a series that has always kept a focused eye on its flow-state style. So we kind of flipped some of the ratios and got to quite a nice point with it, where I think it's just like a couple per zone that you unlock." And the feedback from people was like, 'man, I'm looping similar tracks, and I'm not getting the same '.
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I think I went with something like 16 tracks base game, and then 16 tracks to be unlocked. Of course, underpinning this all is the game's airy grooves that you can unlock throughout the game.ĬO-CEO Simon Bennett explains: "I remember that my first implementation of the music unlocks was maybe a little bit more stingy.
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They combine to enhance the game's signature style, immersing you in the game's flow in ways that make the world of Radlandia almost tactile. There's also the haptic feedback as well, which uses shifting sensations in your hand to translate the feeling of landing a perfect grind or the balance of holding a manual. Amazon Prime Day deals: see all the best early offers right here.įrom the second you push off, you'll hear your board's wheels make subtly different sounds coming from the pad depending on the surface they're rolling across, such as the chatter they make when moving across the slates of the breezy boardwalks in Sunshine Valley or the smoother glide in the arid desert of Burntrock.If the series' not-so-secret sauce is providing that flow state – an almost meditative-like experience of focusing purely on hitting a perfect run – then OlliOlli World manages to improve on its predecessors with the use of PS5's DualSense controller to fully immerse you in the experience.
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A skate odyssey that sees you navigating levels filled with gaps to air, rails to grind, walls to ride, and all manner of obstacles to clear that see how high a score you can rack up. OlliOlli World is all about finding a "flow state". Let's roll back a little, to before I was losing races to a giant bear in an inflatable. Because no matter the challenge, just finding the rhythm of a successful run is both entrancing and exhilarating in equal measure. If you've ever spent red-eyed nights shaving off seconds in Burnout 3: Takedown, hunting for T-Spins in Tetris, or pummelling pals in Street Fighter 2, you'll understand why I spent so long trying to get the better of that bear. This right here is the magic of Roll7's latest, a game that inspires the same burning pursuit of mastery that only the best do. When I nail the final rail on the approach to the finish line to finally get the better of evil Baloo, I'm not too proud to admit that some air-punching was involved. Until, that is, when everything comes together – my thumbs conducting a skating symphony. That bear is my nemesis, a creature I pit my wits against for over an hour in one of the action platformer's many side-quests, and I just can't seem to beat him to the finish line. After all, who could hate a cartoon grizzly who rides down a rapid river in a rubber ring? Well, I can. Like any good satanic soul, it cleverly obscures an evil nature by looking disarmingly cute. There is a bear in OlliOlli World who might be the actual devil.
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